What Is a Divine Messenger? Figures Who Cross Between Worlds
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Traditions separating a divine realm from a human one need something to move between them, and the figures who do that job share a recognisable set of attributes. Being between worlds turns out to carry a specific set of associations everywhere.
The shared attributes
Messengers across traditions carry consistent features. They are fast, with winged sandals, winged shoes, wings themselves or the ability to travel instantly. They cross boundaries of every kind and are therefore associated with thresholds, doorways, crossroads and borders. They frequently escort the dead, since the boundary between life and death is another crossing and whoever crosses boundaries can manage that one. They are associated with commerce and with travellers, since both involve movement between places and between parties. They tend to be clever rather than powerful, since the job requires negotiation and persuasion rather than force. And they are frequently ambiguous morally, capable of deception and trickery, which follows from a figure who belongs fully to neither side of any boundary.
The figures
The role appears across unconnected traditions with recognisable features:
- •Hermes in Greek tradition, messenger, escort of the dead, patron of travellers, merchants and thieves
- •Mercury in Roman tradition, essentially the same figure with a commercial emphasis
- •Iris in Greek tradition, associated with the rainbow as a visible bridge between sky and earth
- •Angels across Abrahamic traditions, whose defining function is the delivery of messages
- •Narada in Hindu tradition, travelling between worlds and frequently provoking events by what he reports
- •Comparable figures in Norse, Egyptian, West African and many other traditions
Why messengers are tricksters
The overlap between the messenger role and the trickster figure is close enough to need explaining. A being that moves between categories belongs to none of them, which makes it structurally ambiguous, and traditions consistently treat things that fall between categories as both powerful and dangerous. The messenger also controls information, since what one side learns about the other passes through them, and controlling information is the basis of deception. The role requires talking rather than fighting, which places persuasion and cunning at its centre. And the boundary crossing associates the figure with theft, since crossing boundaries is what a thief does, which is why the Greek messenger is patron of both merchants and thieves without any sense of contradiction. The combination recurs because the underlying structural position is the same wherever it occurs.
The messages themselves
What such figures actually deliver follows a narrow set of patterns across traditions. Commissions instruct a person to do something, generally something they resist, and the resistance and its overcoming is a recurring narrative shape. Announcements inform of a birth, a death or an event already determined, which the recipient cannot alter. Warnings give notice of consequences and permit a change of course, which distinguishes them from announcements and which raises the question of why a determined outcome would be announced at all. Summonses call a person to a place or to death. Revelations deliver information rather than instruction. The distinctions matter because they encode different pictures of how much is fixed, since a tradition whose messages are all announcements holds a different view of the future from one whose messages are warnings that can be acted on.
What the traditions use them for
Narratively these figures solve a problem that any tradition with separated realms faces. A story requires communication between the divine and the human, and having a major deity appear directly is expensive, since it commits the tradition to a degree of involvement that raises questions about why it does not happen more often. A messenger permits contact without full presence. It also permits the divine will to be conveyed in words that can be misunderstood, which generates plot. It allows a mortal to be commissioned or warned without meeting a god. And it supplies an explanation for events, since an occurrence can be attributed to a message delivered. Traditions without such figures tend to use dreams, visions or prophets for the same purpose, which is the same function in a different form.
The takeaway
Speed, association with boundaries, escorting the dead, patronage of travellers and traders, cleverness rather than power and moral ambiguity recur across unconnected traditions. The overlap with trickster figures follows from the structural position, since something between categories belongs to none and controls what each side learns. Traditions without such figures use dreams, visions or prophets for the same job.