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psychologyperceptionvisionbrainSeptember 17, 20264 min read

What Is an Illusion? Perception Failing in Informative Ways

By the BrainSnail editorial team. How these articles are written and checked, and how to tell us when one is wrong.

An illusion is a systematic mismatch between what is out there and what is perceived, and the useful thing about it is that the mismatch is systematic. A perceptual system that failed randomly would teach nothing, and one that fails predictably reveals the assumptions it is making.

Why perception has to guess

The information reaching the senses underdetermines the world. A retinal image is two-dimensional and could have been produced by an infinite number of three-dimensional scenes, a sound could come from many combinations of sources, and both arrive corrupted by noise. Perception therefore cannot be a matter of reading off what is there and must instead be a matter of inferring the most likely cause of the input, which is the account generally described as unconscious inference and which was proposed by Hermann von Helmholtz in the nineteenth century. That inference uses assumptions built from experience and from evolution, including that light comes from above, that objects are rigid, that surfaces are generally matte, and that the world contains more horizontal and vertical edges than oblique ones. Those assumptions are correct almost always, which is why perception works, and an illusion is a stimulus constructed or encountered where an assumption is false, so the inference goes wrong reliably.

The main families

Illusions fall into groups reflecting which stage or assumption is being exploited:

  • Geometric illusions, where lines and shapes are misjudged in length, angle or curvature, including the arrow-headed lines that appear unequal and the parallel lines that appear to bend
  • Brightness and colour illusions, where identical patches appear different against different surrounds, which reflects that the system reports surface properties rather than raw light
  • Depth and size illusions, where a scene's implied perspective rescales objects, which is why a figure further back in a corridor image looks larger than an identical nearer one
  • Motion illusions, including static patterns that appear to drift and the aftereffect where a waterfall makes rock appear to flow upward
  • Ambiguous figures, which flip between interpretations because two are equally consistent with the input and neither is favoured
  • Multisensory illusions, where one sense overrides another, as when a seen mouth movement changes a heard syllable

Why knowing does not help

The most instructive feature of many illusions is that the effect persists when the viewer knows exactly what is happening, which tells us something about the architecture. Perceptual processing is largely encapsulated, meaning it proceeds according to its own rules without access to what the person believes, which is why measuring the two lines and finding them equal does not make them look equal. That encapsulation is generally regarded as a feature rather than a defect, since a perceptual system that could be overridden by expectation would be less reliable rather than more, and the cases where belief does influence perception are limited and debated. It also explains why illusions are used as evidence about processing stages, since an effect that survives knowledge must occur before knowledge is consulted. Some illusions do weaken with prolonged exposure or specific training, and those cases are informative for the opposite reason.

Where they matter practically

Beyond demonstrations, systematic perceptual errors have consequences. Aviation has a documented set of spatial disorientation illusions, including the false climb sensation produced by acceleration and the black hole approach where a featureless dark surround leads pilots to fly too low, both of which have caused fatal accidents and are taught explicitly. Road design accounts for speed misperception, and transverse markings narrowing towards a hazard exploit it deliberately to make drivers slow down. Architecture and stage design use forced perspective. Camouflage and dazzle patterns exploit motion and shape perception. Radiology and other image interpretation professions train against perceptual errors including satisfaction of search, where finding one abnormality reduces the chance of noticing a second. Product and interface design exploits size, contrast and motion perception routinely, sometimes to help and sometimes to mislead, which is what dark patterns in software are. In each case the error is predictable, which is what makes it either exploitable or correctable.

The takeaway

Sensory input underdetermines the world, so perception infers the most likely cause using assumptions including that light falls from above and that objects are rigid, and an illusion is a case where an assumption is false. The effect usually survives knowing about it, which indicates that perceptual processing runs before belief is consulted. Aviation teaches specific illusions because several have caused fatal crashes.

Practise this

Questions from Senses and Perception

Reading about something is not the same as being able to recall it. These are real questions from the Senses and Perception unit in our Psychology track, answers and explanations included. The unit has 118 in total across 23 steps.

  • Multiple choiceLevel 2

    1. What does perception do with the signals coming from your senses?

    • Understands and makes sense of themcorrect
    • Deletes them right away
    • Turns them into muscles
    • Stores them as food

    Perception is the brain making sense of raw signals from the senses.

  • Guess the numberLevel 1

    2. How many main senses do humans traditionally have?

    Answer: 5 senses

    We usually count five senses: sight, hearing, smell, taste, and touch.

  • Choose all that applyLevel 3

    3. Which of these would make it harder to pay attention while studying? (Choose all that apply.)

    • Phone notifications buzzingcorrect
    • A loud TV in the roomcorrect
    • Trying to text at the same timecorrect
    • A quiet, tidy desk

    Phone alerts, loud noise, and doing another task all pull attention away from studying.