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historyboard gamesarchaeologyplaySeptember 17, 20264 min read

How Old Are Board Games? Five Thousand Years of the Same Ideas

By the BrainSnail editorial team. How these articles are written and checked, and how to tell us when one is wrong.

A board scratched into a temple step, a set of pieces in a royal tomb, dice made from knuckle bones. Board games appear in the archaeological record almost as soon as cities do, which makes them among the oldest surviving forms of structured leisure, and a handful of mechanisms invented in the ancient world still account for most of what people play today.

The oldest survivors

Several games are known from physical boards and pieces long before any written rules:

  • Senet, played in Egypt from around 3100 BCE, with boards found in tombs including Tutankhamun's, a race game on thirty squares that acquired an explicitly religious meaning as a journey through the afterlife
  • The Royal Game of Ur, from Mesopotamia around 2600 BCE, whose rules were recovered from a cuneiform tablet written over two thousand years later by a Babylonian scribe, allowing a genuine reconstruction
  • Mancala games, sowing seeds around pits, whose origins are hard to date because the boards are frequently just holes in the ground, with early examples suggested from several African and Near Eastern sites
  • Go, recorded in China by the first millennium BCE and traditionally much older, remarkable for rules simple enough to state in a paragraph and a strategic depth that resisted computers longest
  • Chess, descending from chaturanga in India by around the sixth century CE and travelling west through Persia and the Islamic world, changing pieces and powers as it went
  • Backgammon, whose ancestry runs through the Roman tabula and earlier race games, and which has been played in recognisable form for well over a thousand years

The recurring mechanisms

The variety of ancient games conceals a small number of underlying structures that keep reappearing. Race games move pieces along a track towards a goal, with movement determined by chance, which is the oldest and most widespread category and includes senet, the Game of Ur, backgammon and the descendants of the Indian game pachisi. Hunt games pit unequal forces against each other, with one player having few powerful pieces and the other many weak ones, as in the Norse hnefatafl and in fox and geese. War games move pieces to capture opposing ones on equal terms, which covers chess, draughts and their many relatives. Positional games place pieces to create patterns, including three in a row games found scratched on surfaces across the ancient world, and go, where placement rather than movement is the whole game. Count and capture games, meaning mancala, redistribute pieces around a circuit. Almost every traditional game in the world falls into one of these families.

Chance, skill and what a game was for

Early games relied heavily on randomising devices, typically knuckle bones, throwing sticks or casting lots rather than cubic dice, which appeared later. That reliance was not a design weakness but frequently the point, since the outcome of a throw was understood as a message rather than as noise, which is why senet became a model of the soul's passage and why several games were played at funerals. The long historical trend is towards games where skill dominates, with go and chess as the extreme cases, and towards separating the gambling function from the strategic one. Games also carried instruction: chess was explicitly read in medieval Europe as a model of social order, with a fourteenth-century treatise using the pieces to describe the duties of each estate, and the Indian game that became snakes and ladders taught a moral scheme in which virtues advanced the player and vices sent them back, a didactic purpose stripped out when it was exported as a children's game.

The modern break

Commercial board game publishing began in the nineteenth century, and for a long time the products were race games with little decision-making, alongside a handful of properties that became institutions, including a property trading game whose original version was designed to demonstrate the harms of land monopoly and was then published as a celebration of acquiring it. The significant change came from German design from the 1980s and 1990s, which prioritised meaningful decisions throughout, mechanisms that keep every player in contention, short playing times and, notably, the removal of player elimination, so that nobody sits out the last hour. That approach produced a sustained international revival, and the number of new titles published annually now exceeds anything in the form's history. The underlying structures, however, have not changed much: modern designs mostly recombine racing, capturing, placing and redistributing, which are the same families visible in the boards recovered from Ur.

The takeaway

Board games appear alongside the first cities, with senet in Egypt from around 3100 BCE and the Royal Game of Ur from around 2600 BCE, whose rules survived on a much later cuneiform tablet. Nearly all traditional games fall into a few families: racing along a track, hunting with unequal forces, capturing on equal terms, placing pieces for position, and sowing seeds around pits. Early randomisers were read as messages rather than noise, and games taught social and moral schemes as well as entertaining.

Practise this

Questions from How We Know History

Reading about something is not the same as being able to recall it. These are real questions from the How We Know History unit in our History track, answers and explanations included. The unit has 120 in total across 20 steps.

  • Build the sentenceLevel 2

    1. Build the sentence that describes what archaeologists do.

    Answer: Archaeologists dig up objects from the past

    Archaeologists dig up objects from the past to learn how people once lived.

  • Fill the blankLevel 2

    2. When historians explain what evidence means, they are making an ____.

    • interpretationcorrect
    • invention
    • excuse
    • empire

    An interpretation is a historian's explanation of what the evidence shows.

  • Guess the numberLevel 3

    3. In which year were the fake 'Hitler Diaries' published and then exposed?

    Answer: 1983 CE

    The German magazine Stern published the diaries in 1983, but forensic tests within weeks showed the paper and ink were modern forgeries.