Philosophy · Unit 4

Right and Wrong

Fairness, kindness, rules and consequences

Moral philosophy at its most concrete: the situations everyone has actually been in, examined carefully rather than settled by instinct.

The unit covers fairness, kindness and harm, honesty, rules, and consequences - the last two being the seed of the deontology and consequentialism split covered later.

This unit breaks down into 23 short steps and 120 questions, starting at difficulty 1 and building to 5. Below you can see exactly what it covers, how the path is structured, and worked examples with explanations.

Steps
23
Questions
120
Difficulty
1-5

What this unit covers

  • Fairness
  • Kindness and Harm
  • Rules
  • Consequences
  • Honesty

Where this fits

Follows Thinking Well. Ethics is the systematic version.

Where people slip

Whether an action is judged by its rule or by its outcome is a genuine disagreement between serious positions, not a matter of one being obviously right.

How the unit is structured

Right and Wrong runs as 23 short steps that unlock in order. 17 are practice rounds and 6 are challenge rounds that pull together everything before them. Questions start at difficulty 1 and climb to 5 as you progress.

Step 1 · easierStep 23 · harder

Challenge rounds

Example questions

30 real questions from this unit, with the answer and the reason behind it, grouped by what they practise. There are 120 in the unit altogether.

Consequences

  • Fill the blankLevel 2

    1. If you forget to water a plant, one ____ is that it may dry out and die.

    • consequencecorrect
    • flower
    • song
    • rule

    A plant drying out is a consequence of not watering it.

  • Multiple choiceLevel 2

    2. What is a consequence?

    • What happens because of something you didcorrect
    • A kind of snack
    • A rule in a game
    • A color of paint

    A consequence is what happens because of something you did.

  • Put in orderLevel 2

    3. Put these in the order they happen when a cup of juice gets knocked over.

    Answer: You bump the cup -> The juice spills on the floor -> You wipe it up

    First you bump the cup, then the juice spills, then you wipe it up.

  • True or falseLevel 2

    4. The things we do can have consequences for other people, not only ourselves.

    Answer: True

    Our actions can affect others as well as ourselves.

  • Type the answerLevel 2

    5. Thinking about what will happen next before you do something is called thinking about the ____.

    Answer: consequences

    Thinking about what will happen next means thinking about the consequences.

  • Fill the blankLevel 2

    6. If you practice the piano every day, a happy ____ is that you get better at it.

    • consequencecorrect
    • instrument
    • rule
    • secret

    Getting better at piano is a happy consequence of practicing.

Fairness

  • Multiple choiceLevel 1

    7. What does sharing mean?

    • Letting others have some or take a turn toocorrect
    • Keeping everything for yourself
    • Hiding it so no one can use it
    • Breaking it so no one can use it

    Sharing means letting other people have some or take a turn too.

  • Type the answerLevel 1

    8. When everyone is treated the same and no one is left out, we call that being ____.

    Answer: fair

    Treating everyone the same is called being fair.

  • Choose all that applyLevel 2

    9. Which of these are fair ways to act? Pick all that fit.

    • Waiting your turn in linecorrect
    • Sharing the toys so everyone gets somecorrect
    • Grabbing the ball whenever you want it
    • Following the same rules as everyone elsecorrect

    Waiting your turn, sharing, and following the same rules are all fair.

  • Match the pairsLevel 2

    10. Match each situation to the fair choice.

    Answer: One cookie, two children = Break it in half; One swing, three friends = Take turns; A new game with rules = Everyone plays by the same rules

    Each fair choice makes sure everyone gets a chance.

  • True or falseLevel 2

    11. Being fair means the same rules apply to everyone, including you.

    Answer: True

    Fairness means the rules count for everybody the same way.

  • Choose all that applyLevel 2

    12. Which of these show fair behavior at school? Pick all that fit.

    • Letting everyone have a turn to answercorrect
    • Sharing the art suppliescorrect
    • Only choosing your friends for every activity
    • Following the same class rules as everyonecorrect

    Giving everyone a turn, sharing supplies, and following the same rules are all fair.

Honesty

  • Fill the blankLevel 1

    13. You broke a plate by accident. The honest thing to do is tell the ____.

    • truthcorrect
    • joke
    • secret
    • story

    Telling the truth is the honest way to handle an accident.

  • Multiple choiceLevel 1

    14. What does it mean to be honest?

    • To tell the truthcorrect
    • To tell lies
    • To stay silent no matter what
    • To guess the answer

    Being honest means telling the truth.

  • True or falseLevel 1

    15. Telling the truth helps other people trust you.

    Answer: True

    When you tell the truth, people learn they can trust you.

  • Choose all that applyLevel 2

    16. Which of these are honest things to do? Pick all that fit.

    • Telling the truth even when it is hardcorrect
    • Admitting when you made a mistakecorrect
    • Blaming a friend for something you did
    • Keeping a promise you madecorrect

    Telling the truth, admitting mistakes, and keeping promises are all honest.

  • Match the pairsLevel 2

    17. Match each word to its meaning.

    Answer: Honest = Telling the truth; Lie = Saying what is not true; Trust = Believing someone tells the truth

    Honesty is truth-telling, a lie is saying what is not true, and trust is believing someone is honest.

  • Odd one outLevel 2

    18. Three of these are honest. Which one is NOT honest?

    • Making up a story so you do not get in troublecorrect
    • Telling your teacher what really happened
    • Admitting you forgot your homework
    • Owning up when you make a mistake

    Making up a story to avoid trouble is not honest, so it is the odd one out.

Kindness and Harm

  • Fill the blankLevel 1

    19. Being ____ means treating others in a warm and caring way.

    • kindcorrect
    • rude
    • unfair
    • noisy

    Being kind means treating others warmly and with care.

  • Multiple choiceLevel 1

    20. A classmate trips and drops their books. What is a kind thing to do?

    • Help pick up the books and ask if they are okaycorrect
    • Laugh at them
    • Step over the books and leave
    • Kick the books away

    Helping them up and asking if they are okay is a kind and caring choice.

  • True or falseLevel 1

    21. Comforting a friend who is crying is a kind thing to do.

    Answer: True

    Comforting someone who is upset is a warm and caring act.

  • Choose all that applyLevel 2

    22. Which of these are kind actions? Pick all that fit.

    • Helping someone who is lostcorrect
    • Saying thank youcorrect
    • Teasing someone until they cry
    • Sharing your umbrella in the raincorrect

    Helping, thanking, and sharing are all kind, but teasing until someone cries is not.

  • Odd one outLevel 2

    23. Three of these are kind. Which one is NOT kind?

    • Saying a mean joke about someonecorrect
    • Helping carry heavy bags
    • Sharing your toys
    • Cheering up a sad friend

    Making a mean joke about someone can hurt them, so it is the unkind one.

  • Sort into groupsLevel 2

    24. Sort each action into Kind or Unkind.

    Answer: Helping a friend up = Kind; Name-calling = Unkind; Sharing your lunch = Kind; Pushing someone over = Unkind; Saying thank you = Kind

    Helping, sharing, and thanking are kind, while name-calling and pushing are unkind.

Rules

  • Fill the blankLevel 1

    25. A ____ tells us what we should or should not do so things stay fair and safe.

    • rulecorrect
    • toy
    • snack
    • cloud

    A rule tells us what to do so things stay fair and safe.

  • Multiple choiceLevel 1

    26. Why do games have rules?

    • So the game is fair and fun for everyonecorrect
    • To make players sad
    • So one person always loses
    • For no reason at all

    Rules keep a game fair and fun for everyone playing.

  • True or falseLevel 1

    27. Rules can help people stay safe and get along.

    Answer: True

    Good rules help keep people safe and help them get along.

  • Choose all that applyLevel 2

    28. Which of these are good reasons to have rules? Pick all that fit.

    • To keep people safecorrect
    • To make things faircorrect
    • To help everyone get alongcorrect
    • To let one person boss everyone around

    Rules help keep people safe, fair, and getting along, not to boss others around.

  • Odd one outLevel 2

    29. Three of these are safety rules. Which one is NOT a safety rule?

    • Always eat dessert before dinnercorrect
    • Wear a seatbelt in the car
    • Look both ways before crossing
    • Do not touch a hot stove

    Eating dessert before dinner is not about safety, so it is the odd one out.

  • Type the answerLevel 2

    30. In many libraries there is a rule to stay ____ so other people can read.

    Answer: quiet

    Staying quiet in a library helps others read and think.

Where these questions come from. Each unit starts as a plan of the concepts it should cover and the difficulty it should span. Questions are written against that plan with AI assistance, then checked by a validator that rejects anything without a single defensible answer, an explanation, or plausible wrong options. How we write questions sets out the whole process, and corrections are fixed in the bank and reach the site and the app the same day.

How you practise

This unit mixes 9 different question formats, so you are recalling and applying rather than recognising the same layout every time.

  • Choose all that apply
  • Fill the blank
  • Match the pairs
  • Multiple choice
  • Odd one out
  • Put in order
  • Sort into groups
  • True or false
  • Type the answer

Practise Right and Wrong

120 questions across 23 steps. Start with step one and crawl at your own pace.

Play this unit

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